The best iPhone games 2018 | Computing
It would take approximately 34,506,455 years to play through every single iPhone game on the App Store.
Well.. that number might be fairly inexact, but such is the wealth of titles on the app portal, combined with the depth of some of those on offer, you could easily play happily on your phone for years without getting bored.
The App Store is crammed with gaming goodies to keep thumbs busy, but not all iPhone games are born equal – which is why we’ve done the difficult job of playing through as many games as humanly possible in order to tell you which are best.
A bit of advice: make sure you think about what kind of game you want, and appreciate that some of them are more ‘session’ titles and some are those that you’d like to pull out and play in an odd five minutes.
That’s important as we’re big advocates of people paying for games on the app portal – they help offset some of the free titles that are funded by in-app purchases.
So if you’re going to pay £5 / $5 for a game, make sure you’ve got a daily commute or enough downtime to give it your attention. The beauty of being able to play an immersive game on the move – something that would have been console quality a few years ago – should never be under-appreciated.
- The best controllers – and compatible games – for your iPhone
Also think about a controller for some titles – while many games don’t support an external device, those that do are often brilliant to play without needing to resort to a touchscreen for interaction.
And just to contradict ourselves: free games with in-app purchases are fine, and often give you a great experience without needing to pay up. However, when you get really good at them you’ll find that you’re constantly told when to stop, in order to regenerate something or get to the next level.
However, if you’ve decided that you love RPG, fighting and strategy games, and like both options that you can dip into and play for hours, we’re here to help. After many trials and tribulations, we arrived at the list you’re about to dive into: the best games you can enjoy on your iPhone today.
New: Oddmar (US$4.99/£4.99/AU$7.99)
Oddmar is a platform game featuring the titular protagonist, a selfish Viking who suddenly has to become the hero when his village vanishes and evil critters take over the land. It is a stunning mobile production, awash with dazzling visuals, and wonderful set pieces, such as trying desperately to outrun a massive troll in a boss battle, or riding a pig like you’re starring in a medieval Metal Slug.
But even the more typical platforming bits are something special. Wonderful animation ensures the game is full of life, while carefully placed hazards and enemies cleverly shift and change the game’s tempo as you pick your way through each level.
On iPhone, there’s the slight niggle of thumbs getting in the way of the action. That said, the controls are among the best we’ve ever seen on a mobile platformer, as – to be frank – are all other aspects of the game.
- While you’re at it, check out the best iPhone apps around
Watch our overview of the iPhone X below.
Ovivo comes across as much like an art experiment as a platform game. It’s certainly rather more reflective than most running and jumping games.
Much of this is down to the environments, which are all stark monochrome – semi-abstract silhouettes that only occasionally offer a spark of familiarity. You tilt your device to move circular protagonist Ovo, and a tap of the screen switches Ovo from existing within the light to the dark.
By using gravity and flipping from black to white (and back) at opportune moments, you can scale hitherto unreached heights. And although there are objects to collect en route, your main aim is simply to reach a goal. Finish an entire world and the screen zooms out, giving you a slice of dazzling artwork to take in before immersing yourself in the next challenge.
Touchgrind BMX 2 invites you to coax a virtual BMX to the checkered flag in courses likely to usher in panic attacks and vertigo, while performing all kinds of stunts along the way. But unlike ostensibly similar fare on iPhone, there’s no rider on the bike – instead, you control it with two fingers.
You plant one finger on the saddle, and one on the handlebars, dragging left and right to steer. As you pick up speed and hurtle into the air on hitting a ramp, you perform stunts by flicking your fingers in various ways. Land safely and you get points.
Wonderfully tactile, and with superb track design, Touchgrind BMX 2 easily betters traditional BMX racing fare on iPhone. And although grabbing all the courses sets you back US$7.99/£7.99/AU$12.99, they’re worth the outlay.
Dig Dog features a dog that’s a big fan of digging. The pooch is after bones, but the snag is that this canine’s decided to search on fragile islands sitting atop deadly spikes, and peppered with roaming beasties.
You direct the hungry hound left and right, and tap a button to jump, at which point you can tap again to dig, tap fast to dig rapidly, or move horizontally to dash at speed.
Dig Dog’s claustrophobic nature and trap-laden levels create an experience that’s initially punishing. But put in the legwork and the game does open up. You’ll learn when to take risks, and how to obliterate multiple enemies in a series of bounds, to get extra coins you can spend on power-ups in a shop that infrequently appears.
Give this one time, then, and you’ll dig it.
Reed ^_^ is an entertainingly ridiculous high-speed platform game, featuring a hyperactive virtual kitten inside an old supercomputer. The computer’s on its last legs, and you need to find ‘cubes’ to save the world.
The tiny snag is that the inside of this machine is designed to kill. It’s littered with spikes and roaming monsters, and a single touch vaporizes Reed ^_^. Fortunately, due to our hero not being alive in any conventional sense, death is immediately followed by the chance to try again. And again. And again.
With such regular failure, this is the kind of game that could easily get trying, but Reed ^_^ gets the fun/frustration balance right. Levels are short, and you know when you end up dead yet again, your thumbs were ultimately to blame.
Meteorfall: Journey is a mobile-friendly adventuring game, but rather than your hero venturing forth into a grid-like take on a fantasy realm, everything here’s based around a deck of cards.
Decisions are made Tinder-style, with you swiping left or right. You might beat up a monster or save your strength for later, knowing in the back of your mind that growing more powerful only comes from battle victories. Or while on the road, you might face the choice between visiting a blacksmith for weapons upgrades or a temple to optimize the cards you hold.
This might sound complex, but it’s really not. Meteorfall: Journey is approachable and immediate, but with enough depth to keep you playing for many months due to its semi-random setups, multiple heroes and varied quests.
Dissembler is a match puzzler that seemingly has you methodically dismantle tiny geometric works of art. The mechanics will be familiar to anyone who’s played the likes of Bejeweled – flip two elements (flat colored tiles in this case) and try to make a match of three or more – only there’s no gravity in this game to fill blank spaces.
Instead, your matches vanish, and nothing else appears, which sometimes leaves single tiles isolated. At that point, you must undo moves and think again, figuring out the precise sequence needed to consign the entire artwork to oblivion.
It’s a deliciously captivating, tactile game, which also builds on its many dozens of hand-made puzzles with an intriguing endless mode, and extra daily free puzzles. In all, it’s flipping great.
Part Time UFO is the videogame equivalent of those claw crane games you find in arcades and want to smash because they keep dropping things. Only you won’t smash this one, because the claw extends from the bottom of an adorably cute UFO.
Said alien has crashed on Earth, and rather than humans spiriting it away to a top-secret location, they suggest it starts earning a living. So the little hovering critter ends up performing duties such as dropping goods in a van, repairing a broken art exhibit, and, erm, stacking cheerleaders.
The entire thing’s regularly frustrating yet spellbindingly charming. Just make sure you ditch the on-screen joystick for the thumbs-anywhere option, or you’ve no chance of success.
Alto’s Odyssey is a side-on endless sandboarding game. Alto zooms across windswept dunes, frequently hurling himself into the air to perform speed-boosting tricks that then enable him to leap across vast canyons.
In gameplay terms, it echoes Alto’s Adventure, and long-time players of that title might get a sense of deja vu. However, stick with Odyssey and you learn it’s more than just a reskin.
Complete achievements and new elements are slowly revealed: additional biomes to explore, and – more importantly – a rock-wall ride move that can have you reach greater heights than ever.
The main mission remains a curious combination of heart-poundingly exhilarating (when escaping a frenzied lemur, or completing a jump by a hair’s breadth) and relaxing; if you hanker after the latter, check out the Zen mode, which removes scores, coins and power-ups. At that point, it really is just you and the endless desert.
Reigns: Her Majesty is a kingdom management game smashed into Tinder. You must tend to the needs and desires of your subjects, ensuring the church, people, army and treasury are kept happy – but not powerful enough to instigate your untimely demise.
Actions happen by flicking cards left or right in response to requests and questions. Your approval rating with the aforementioned factions then changes – sometimes unpredictably. It’s a simple, fun system, but one with surprising depth.
This is partly down to a great script, but the balancing act is further complicated and augmented by challenges. When completed, these often unlock new cards and storylines. And should things go badly wrong, death is not the end – quests thread throughout the ages as you play on as the next in a seemingly endless line of queens.
Florence is really an interactive storybook, but there are game-like elements peppered throughout – and because it was created by the lead designer of Monument Valley, you know it’ll be full of heart.
It also features plenty of clever design elements. For example, you at one point create something as a child that later makes a reappearance in a box of mementos. After a crash, sliders are used to make the blurred vision of the protagonist coherent. And at one point you fashion speech balloons from puzzle pieces, which reduce in number as the people conversing with each other become more comfortable.
The downside is brevity – Florence is very short and lacks replay value. But it’s a heartwarming experience, and one that showcases the kind of innovation that occurs at the fringe of gaming.
PAKO 2 exists in a bizarre universe of constant, unending criminal shenanigans, and a police force whose sole response to getaway drivers is to hurl police cars at them with merry abandon – and then attempt to blow them away with a gunship when that approach fails.
This presents a tiny problem for you, given that you’re the getaway driver. Prodding left and right to direct your tiny car, you must zoom between pick-ups and drop-offs, gradually powering up your car as you do so, and trying to avoid taking a career-ending plummet into a ravine, or being atomized by psychotic law enforcement.
PAKO 2 is a shallow game, but also buckets of fun, and with several environments and a slew of vehicles to unlock, it should tempt you to unleash your inner criminal for many weeks to come.
Impossible Road is an endless survival game, starring a featureless sphere belting along a ribbon of road suspended in space. Gates are placed along the road at intervals, each of which bestows a single point when you blaze through it. As the road bucks and lurches, it’s all you can do to stop yourself plummeting into the abyss.
But Impossible Road is sneaky. It turns out that if you’re careful – or lucky – you can soar briefly into the air and return to the track, taking massive shortcuts that would perhaps be best referred to as ‘cheating’.
Amusingly, high scores are logged not only for the farthest gate reached, but also the most skipped. And although the App Store has freebie riffs on the Impossible Road theme, none have the class, style, polish and razor-sharp focus of this premium title – so stick to the original.
Layton’s Mystery Journey (non-US link) is a puzzle game masquerading as an adventure, and the latest entry in a series that’s highly regarded and much loved on the Nintendo DS. It features London-based aspiring detective Katrielle Layton, who explores landmarks and solves unlikely cases, all while trying to uncover a conspiracy.
The game switches between story, searching and puzzling at regular intervals. The puzzles are varied in nature, and even early on include some proper brain-teasers. The story bits could perhaps be more engaging, but at worst are pleasant and charming.
The series’ roots on the Nintendo DS are sometimes a rough edge – the split-screen nature of the interface and its occasional clunkiness can feel a bit off – but the rest of the game’s polish, and the many dozens of clever puzzles, ensure the latest Layton is good value for money.
AR Smash Tanks! is all about smashing tanks. Specifically, using yours to smash up your opponent’s.
Because this is an augmented reality game, you can project the rectangular arena onto anything from a table to a large garden – and then let battle commence. Whether using multiple devices or playing with pass-and-play, it’s great to be able to check out your next move from any angle.
Tanks are pinged around in slingshot fashion. If you’ve played Angry Birds, you’ll be right at home and, as with that title, the environments are destructible. That comes as a surprise first time round, when you knock a skyscraper on to your own tank. Later, you start trying for snooker-like trick shots, toppling towers, smashing up tanks, and escaping to safety.
In short, it’s tons of fun; an excellent example of the potential in AR gaming.
Food Pals is a platform game, featuring bipedal food – eggs, fruit and the odd burger – sprinting through hostile terrain full of electrified barriers, clockwork teeth, spikes and giant bugs. Your local supermarket, this is not.
Everything’s controlled by a single thumb. One prod of the screen sends your character into the air or ninja-jumps them off of a wall. Each level is hand-crafted, so the key is to learn every nook and cranny, then try your hand at the perfect run.
Reaching the end of Food Pals isn’t the most demanding of tasks, but there’s longevity for completists, with collectibles peppered throughout each level – often in hidden places. However you play, it’s a game that exudes fun and charm.
Canabalt popularized endless runners on the iPhone. Originally released in 2009, it strips back platform gaming to tapping the screen to make a little sprinting man leap over gaps rather than plummet to his doom.
You might wonder why such an ancient title is on this best-of list, but Canabalt is a classic that easily deserves a place. With a firm emphasis on speed, Canabalt’s breakneck pace makes it a pure adrenaline rush in a way that complex and slower rivals just can’t match.
The game hasn’t stood still for years, either. It’s optimized for modern iPhones and has eight variants on the basic theme. The aesthetics remain intriguing too – an ominous, urgent soundtrack accompanies a city’s destruction by massive machines, perhaps explaining why the leaping hero is so desperate to flee.
Far From Noise is as much an exercise in self-reflection as a game. It begins with a car balanced precariously on a cliff edge. With no means of escape, what remains is to make sense of it all – not easy when you start possibly hallucinating a conversation with a surprisingly philosophical deer.
Interaction comes by way of balloons, which you tap to confirm thoughts and actions. As you make decisions, the narrative branches, leading you to one of several endings. Oddly, we could have perhaps done with fewer choices, because many seemed almost inconsequential. Although perhaps that’s the point.
Despite the situation (car wobbling; imminent death), the pace is very restful and the experience is unique. We suspect Far From Noise will nonetheless prove divisive, but it’s great to see such artistic games on iPhone.
Sheep Goes Right is an auto-scrolling arcade game that features a sheep that goes right. And also up. But mostly right.
For reasons unknown, the heroic Sheepy has been challenged to pick his way through 100 levels of mayhem, packed with swirling maces and massive spiked balls. Hitting one is baa-d, sending you back to the start of the level, and wiping out one of your three gold stars. Fail too many times and the game assumes you’re rubbish and helpfully offers to let you skip the level, at which point you woolly feel like a failure.
The game looks crude, but proves compelling as you figure out which combination of rightward steps and upward jumps will get you to the end without being turned into a kebab.
Grid Autosport is a console-quality racer. That isn’t hyperbole; this is an accurate conversion of a game that has graced countless PCs and PlayStation 3s – all on your iPhone.
Naturally, not just any iPhone will do; you’ll need an iPhone SE or an iPhone 7 or newer, and at least 6GB(!) of storage space. But once the game’s installed, you can immerse yourself in by far the deepest racing experience mobile has to offer.
If you’re a simulation nut, turn off all driving aids, head into a full season and prepare to spend time spinning off into gravel traps. More cautious players can stick with quick races and rookie mode for a while, gradually learning car handling and tracks alike, and wondering why all mobile games can’t be made with such love.
Card Crawl is solitaire reimagined as a dungeon crawler – or perhaps the other way around. Regardless, it pits you against a grumpy ogre’s deck of 54 cards. During each round, he deals four cards, which may be a mix of weapons, potions, spells, and hideous enemies.
Your own four slots are for the adventurer, your two hands, and a backpack to stash items in for later. The adventurer’s health is diminished when fighting monsters (unless armed), but you can counter by getting stabby with swords (or hiding behind a shield, like a coward).
Games are brief – only a few minutes long – but Card Crawl manages to balance randomness and strategy. Over time, you can unlock new abilities and figure out strategies to boost your high scores. It’s a polished, entertaining and clever take on card games that’s ideal for iPhone.
Kick Ass Commandos is a top-down twin-stick shooter that begins in conventional fashion. But as you blast through the jungle, you quickly happen upon a prisoner. He then tags along, also shooting all and sundry. Save more and you amass a tiny army, which blows everyone in their path into chunks of meat.
This is a violent game, and also sometimes a stupid one. Despite the retro stylings, it can be a bit gross and occasionally tone-deaf; in one early scene, you mow down largely defenseless enemies in a shower block.
Fortunately, Kick Ass Commandos isn’t without brains. It demands you think tactically and safeguard health – particularly of characters who must survive to the level’s end. If you can deal with the odd icky moment, there’s hours of breezy action-packed high-octane retro shooting here, with an interesting twist.
jodeo asks how a 2D creature might interact with 3D objects. Each level is introduced as an ‘experiment’, and that feels entirely appropriate as a little jelly critter is dropped onto a vector shape that morphs and spins. Your aim: to paint every edge.
You start by tackling basic polygons, but the experiments become quite diverse, introducing a range of conditions. These include invisible shapes, objects that pelt the critter, and gravity unhelpfully being turned off.
It can all be a bit finicky and random – irritating, even, when you keep missing the last bit of painting, fall off the shape, and are sent back to the previous checkpoint. But there’s a lot to like in this unusual miniature adventure – not least the permanently surprised and distressed expression of the protagonist.
Million Onion Hotel is crazy. But if you want specifics, it mixes Whac-A-Mole-style screen prodding and a highly strategic match mechanic. The aim is to make solid lines by tapping onions that appear randomly on a five-by-five grid.
The simultaneous demand for speed and strategy clashes gloriously. Tap too slowly and you run out of time. Too fast and you secure only single lines, rather than the doubles you need to ramp up your score and bonuses.
And that’s before you take into account deranged boss battles, and an underlying story that encompasses onion soup, the mafia, quite a lot of hanky panky and an interdimensional wormhole.
Just know Million Onion Hotel is a relentless assault on the senses that’ll leave you exhausted – but eager to dive in for another go, in part to try and make sense of what’s happening.
Super Samurai Rampage seemingly depicts the stabby breakdown of a legendary warrior, “provoked into a relentless rampage”. Quite how he was provoked isn’t made clear, but there’s no shortage of bloodshed in this lightning-fast slash ’em up.
Swipe the screen and your samurai moves and attacks: up and he’ll leap; across, and he’ll slash his sword – not great for anyone in the vicinity at the time. The key is to chain kills to increase a multiplier that culminates in a brief period of murdery invulnerability.
One hit and you’re dead, and although you’re given fair warning when an enemy’s going to attack, keeping track of everything on the busy screen is tricky. Still, get into the zone, and Super Samurai Rampage is a rewarding way to unleash your frustrations on hordes of little computer guys who should really learn to run away.
Dark Echo is a weirdly creepy horror game that manages to make squiggly lines scary. As you stomp about in the dark, sound waves are represented as abstract lines that rebound off of objects you can’t otherwise see.
The soundtrack is all-important. Don a pair of headphones, and you can hear your footsteps, and the floor squelching beneath you. Flies buzz as you pass… well, it doesn’t bear thinking about. And then you hear things growling in the shadows, before one decides it fancies a snack.
Dark Echo will helpfully suggest RUN! as you bolt for an exit – or end up devoured in a dead end. It’s a great example of how the imagination can give you bigger scares than any rendered CGI beast on your iPhone’s screen. That and you’ll never look at red zig-zags in quite the same way again.
Max & the Magic Marker – Remastered is a spruced-up take on a much-loved platform puzzler that first appeared on iPhone way back in 2010. Despite its age, the game still feels fresh today, offering a breezily fun and entertaining mix of leaping about platforms, collecting objects, and being a massive cheat by way of the titular marker.
Actually, that’s not entirely fair on Max – it’s not like he can scribble a cheat code and skip to the end. But he can fashion shields to protect himself, slabs to drop on bounding monsters, and ad-hoc stairs to clamber up.
Neatly, you can pause the game while working on your temporary artistic masterpieces – and that’s just as well, because to get three stars at level’s end, you must beat a timer, along with collecting all the floating bling.
The Talos Principle brings a much-admired open-world PC puzzler to your iPhone. It begins with you awakening in a garden, fresh from a deep sleep. A brief look at your hands reveals you’re a robot – which may come as a bit of a surprise – before a booming voiceover reveals you’re in some kind of facility for testing your abilities.
Over the next 20 or so hours, you work your way through dozens of immersive puzzles, battling floating drones, and manipulating laser beams, all the while gradually finding the answers to your purpose, and what it means to be human.
There are niggles here and there with the controls, which don’t always click on the touchscreen. But the game otherwise gels nicely with iPhone, looking great on the smaller screen (compared to noticeably rough edges on iPad), and enabling you to tackle an epic quest in bite-sized chunks.
Mikey Hooks is a speed-run platform game that plays out a bit like a stripped-back Super Mario Bros. in fast-forward – if Mario happened to be armed with a grappling hook he could used to swing past enemies.
Each level is full of spikes, pits, monsters, and platforms, along with piles of gold coins to collect. You run left and right, and use virtual buttons to jump and slide through narrow gaps. The twist is the aforementioned ‘hooks’ bit, and it’s exhilarating to swing through the air, scooping up coins, missing a spike-headed roaming enemy by a whisker.
There are 36 levels and a bespoke ‘race’ mode to tackle; and to keep you coming back for more, you can race against ‘ghosts’ of your fastest times.
Beat Sneak Bandit is one of the most audacious genre mash-ups you’re likely to find on an iPhone. Despite each level taking place on a single screen, the game manages to combine platforming, pathfinding, rhythm action, turn-based puzzling, and stealth.
The premise is that the nefarious Duke Clockface has stolen all the clocks, throwing the world into disarray. Benevolent pilferer Beat Sneak Bandit vows to get them back.
Amazingly, everything is controlled using a single thumb, which propels Bandit onwards. He must move on the beat, and you make use of walls to turn around, ensuring the rhythmic hero’s not spotted by a guard or security camera.
The game’s full of character, along with devious level design that requires seriously twisty routes and deft timing to crack. Great stuff.
Missile Cards is a mash-up of classic defense game Missile Command and solitaire. During each round, a conveyor belt that deals the deck judders forward one space, revealing defense and hazard cards.
When bombs and nukes reach the end of the conveyor, they reappear at the left of the screen, raining down on your little city. To stave off obliteration, you can equip, charge, and activate defense cards. It’s a bit bewildering at first, but everything becomes clear once you’ve played the tutorial and a few rounds.
There is, perhaps, a little too much emphasis on luck. Sometimes, you’ll reach the end of the deck and lack the means to survive. But the game warns sacrifice is sometimes necessary, and with perseverance, you’ll likely come to love this interesting twist on a pair of classic games.
Super Crossfighter is a modern take on classic blasting action that harks back to Space Invaders. But instead of lobbing the occasional pot-shot at lumbering green beasts, Super Crossfighter is a neon-infused affair, with bullet hell aplenty, and a thumping techno soundtrack.
There’s also the ‘crossfighter’ bit, which alludes to the way you can leap back and forth between the top and bottom of the screen. This can be handy for grabbing power-ups, un-sportingly shooting an enemy in the back, or simply escaping certain death when facing a hail of projectiles.
The touchscreen controls work nicely, and there are over 150 waves and an upgrade system to sink your teeth into. The game’s perhaps a touch ‘relaxed’ in feel at times, rather than super-intense, but otherwise this is an excellent iPhone shoot ’em up.
Level 24 is a match puzzler, which tasks you with building a tiny civilization on a four-by-four grid. The tutorial is borderline incomprehensible, but the game’s worth sticking with, because it’s colorful, clever, and a bit different from everything else out there.
The game centers around matching tiles of the same color. These are ‘sucked’ into whichever grid space you tap, and the face value of the resulting combined tile (usually depicting a building) increases based on how many tiles you combine. The idea is to make and then combine as many constructions as possible, in an attempt to reach an elusive value of 24.
Chances are, you won’t do that for ages, not least because buildings above level 10 cannot be combined. But there are power-ups (in the shape of historical figures) to help you along, and many other interesting bits and bobs to discover.
Schattenspiel is a puzzle game about the interplay of light and shadow. Each level is based around a grid of dots, on which pillars and lamps can be dragged around. The aim is to replicate the image shown at the top of the screen by casting shadows using your lamps.
More serene than showy, the game has a visual sleekness and gives no penalties for experimenting. A move limit exists purely as a per-level achievement, but you can also progress by bumbling towards a solution. This means Schattenspiel caters for casual and hardcore gamers alike.
The entire production comes across as a simple concept, executed very well – a cheap, stylish puzzler that should keep you entertained for a good few hours before it’s time to turn out the lights.
is a deranged side-on racing game, featuring wide-eyed pigeons belting along in tiny planes. The backstory involves a rich nutcase aiming to destroy a city by way of a heavily-armed gigantic flying fortress; the birds race it out to decide who gets the chance to stop him.
The game switches things up between strings of races and occasional battles. In the former, you slipstream rivals, bob and weave through the air by tilting your iPhone, and power up your craft through trophies won in-game.
The shooty bits are brief and intense – a nice change of pace, despite the fact you’ll likely be blown to bits several times before claiming victory.
Should you hanker after something marrying the intensity of and the frantic racing of Mario Kart, Pigeon Wings is a must – in fact, you’d be bird-brained to miss it.
is what might happen if Monty Python-era Terry Gilliam was hurled through time and charged with designing an iPhone minigolf game. The single 18-hole course is an exercise in surrealism and imagination from the moment tiny meteors smash into the ground to fashion the first hole.
Things then get weirder, with courses eaten into grass fields by cows (who are then whisked away by UFOs), and an impossible waterfall hole that looks like it’s escaped from a colored Escher print.
Fortunately, the game is more than a visual delight – it plays well too. Notably, a ‘smart zoom’ feature ensures you don’t need a magnifying glass to see what’s going on in the visually arresting miniature landscapes.
The only snag is there’s just that one course – but even if you only play it once, this game’s worth the outlay. And for perfectionists, there’s replay value in spotting visual details you may have missed, and getting all of the achievements.
is a puzzle game of sorts, which has you wrap a length of rope around objects, in order to paint them.
That all probably sounds horribly dull, but it turns out Zen Bound 2 is an engaging, unique, and oddly tactile experience.
The blocky objects on the screen effortlessly shift and turn with a flick or drag, gradually acquiring color as the rope encases them, or blows up paint bombs. The rope obeys gravity, too, enabling you to twist your iPhone as you manipulate the challenge in front of you.
The meditative and somewhat noodly feel is further enhanced by a lengthy soundtrack, and the remastered take released in 2017 ensures the game looks pin-sharp on every size of iPhone. So although Zen Bound 2 might be a game that’s been knocking around for years, it manages to remain distinctive and thoroughly modern all the same.
is a serene, smartly designed puzzle game set in a universe of lines. It vaguely resembles a stripped-back take on Tron, or perhaps a circuit board diagram as reimagined by a graphic designer with taste. Your task is to help a white line find its way through dozens of pathfinding puzzles.
Movements are controlled by a virtual stick, which is one of the most effortless and elegant in any iOS game. The puzzles are similarly graceful and ingenious, gradually introducing new mechanics.
These include enemies that amusingly bob along to the chill-out soundtrack’s beat. Said foes are colored lines that kill with a single touch; but when carefully directed, they trigger switches to help you across otherwise impassable divides.
It might not be the longest experience on iOS, but Linelight deserves a place on your iPhone, due to being an engaging, beautiful experience, and a perfect example of how minimal design can have a soul.
is a word game with a new twist. Each single-screen puzzle has a grid with words along the top and left-hand edges. You use letters from those (at least one from each edge) to create each new word.
On selecting a letter, a line shoots into the grid; where lines from the left and top edges collide you get solid blocks, which display the words you create. Blocks can at any time be tapped to remove them.
The aim is to fill the grid with these blocks – simple early on, but not when you’re staring at a seven-by-seven grid annoyingly full of gaps. At that point, the devious nature of Sidewords becomes apparent.
But this game’s nonetheless also forgiving and relaxing – there’s no time limit, and the vast majority of puzzles are unlocked from the start. There’s replay value here, too, despite the static set-ups, since for each puzzle you can save a solution, clear the grid, and try to solve it in a different way.
is a top-down racer featuring tiny vehicles that blast about twisty-turny circuits. They auto-accelerate, so you’re left with steering, and periodic use of a turbo that rockets your vehicle forward a few car lengths, leaving you unable to steer in the meantime.
From the off, Mini Motor Racing is frenetic. The tracks are claustrophobic, and the cars respond (and even sound like) remote controlled vehicles – albeit ones seemingly driven by psychopaths. Once you’re a few dozen races into the game, it seems your opponents are keener on smashing into you than winning.
That grumble leaves Mini Motor Racing languishing in the slipstream of the best top-down effort on iPhone, , but it still manages a podium finish. And that’s because it’s packed full of content, has a great multiplayer mode, and in its ‘remastered’ 2017 form looks stunning.
features brainless lovesick octopus couples desperate to be reunited. One lurks somewhere in a single-screen maze of walls and hazards. It’s your job to direct their other half in a manner that doesn’t turn them into a seafood snack for a lurking predator.
Your eight-legged lover ambles along automatically, and always turns right when possible. You can therefore to some extent predict their movements, and redirect them using draggable arrow tiles. With its bright colors and noodly guitar soundtrack, it’s all quite relaxing and sedate.
And then you notice the achievements, and the fast-forward button. These are an extra challenge for those who want higher-speed puzzling, having you remember your solution and play it out at speed in the fewest possible moves. It’s a clever and entirely optional twist, transforming Idioctopus into two games in one.
is a minimal puzzle game based around pyramids that trundle about platforms comprising triangular grids.
The aim is to use your blue pyramid to nudge and spin colored pyramids to pre-defined resting places. It sounds simple. It really isn’t. Yankai’s Peak is like the crate-pushing classic Sokoban reimagined by a triangle fetishist who also happens to be a sadist.
Right from the start, you’ll need to rewire your brain to understand how wildly different movement is when spinning pinned pyramids about an axis, or using one to shove several others ahead.
Even early levels can baffle, and the later ones require serious planning and brainpower, even when taking into account the game’s unlimited undos button – which you’ll use often.
But this one’s worth sticking with. It’s elegant and clever, and you’ll feel like a genius when cracking a puzzle you’ve been stuck on for days.
is a landscape-twisting pathfinding puzzle game that in some ways echoes Monument Valley in its propensity for visual illusion. Here, tiny isometric worlds can be spun, but always appear side-on when stationary.
In two dimensions, previously impassable gaps may suddenly disappear. Your aim is to reunite pet dog Max with his owner, Ellie, within the fewest ‘spins’ and steps possible.
Visually, the game’s a treat, and over time you can collect all kinds of costumes, transforming Max into anything from a wolf to a polar bear. The puzzles are smartly designed too, gradually increasing in difficulty. The lack of an undo is a pity though, for when you inevitably leap into a situation you can’t recover from.
The game does at least provide checkpoints, so you never need start from scratch when halfway through one of the more head-scratching challenges. Quite why Ellie gets lost so often, though, we’ve no idea; perhaps she’s the one that should be on a lead.
is a love letter to classic games. Its visuals and soundtrack recall the Commodore 64, and its platforming action (each single-screen challenge also being amusingly named) echoes much-beloved 1980s fare, like Manic Miner and Bounty Bob.
However, VVVVVV’s speed and fluidity are thoroughly modern, as you zoom about a huge space station, trying to locate lost crew members. And unlike comparatively stodgy platformers of old, VVVVVV doesn’t have you leap over hazards – you instead invert gravity to flip between ceiling and floor in an excitingly disorienting manner.
The spike and alien-infested twisty corridors awaiting you require serious dexterity to conquer. Fortunately, death is not the end, because you get unlimited lives, and there are frequent checkpoints.
And in another nice nod to the old-school, even the 4:3 viewing area works in the game’s favor – you can control your character by swiping and tapping in black bars at the edges of your display, rather than covering up his on-screen exploits with your thumbs.
Coming across like an auto-scrolling stripped-back Lemmings, features a team of excitable, tiny miners that toddle along tunnels you dig with a finger. On encountering a deposit of gold, silver or coal, they’ll gleefully hack it to bits with their tiny pickaxes.
At first, this all feels noodly and simple, but Micro Miners soon bares its teeth. You must commit each level’s layout to memory, in order to navigate underground hazards, often splitting and rejoining your little auto-running-team.
Before long, you’re carving complex pathways through the dirt, so you can grab large deposits and huge gems, circumvent lava, and avoid ferocious giant worms that eat anyone daft enough to stray into their path. The result is a fun, sometimes chaotic, and unique iPhone gaming experience.
It might have a chill-out jazzy soundtrack and cute visuals, but is a tough arcade game determined to make your thumbs – and by extension all your other parts – feel like gaming buffoons.
In its tiny single-screen universe, a little fish fly scoots about, emitting a trail. When its bubbles hit another creature, that creature is transformed into a gem. Grab those and your score goes up, periodically sending you into a ‘fever’ mode (bigger trail), or pitting you against a boss (which will almost certainly kill you).
It’s really tough. Despite the simplicity of what’s required and the controls (rotate left or right), you’ll initially die before you grab half a dozen gems. But persevere and, like the best arcade games of old, you’ll slowly master Fish Fly Fever. Over time, it may become a bit repetitive, but again like classic arcade titles, this one’s perfect for the occasional blast.
Games creator Zach Gage is seemingly on a mission to reimagine all those puzzle games that used to languish only in newspaper pages. With , you get something that approximates anagrams smashed into a crossword.
But unlike on paper, the word grid here isn’t static – you drag columns to try and form words in the central row. When every letter has been used, the puzzle is complete.
For free, you get a smallish selection of puzzles, but many more are available via various IAP. If you’re at all into word games, you’re likely to devour them all.
The best of them roll another aspect of crosswords into the mix – cryptic clues. In these brain-benders, you can’t almost brute-force solutions by dragging the columns about and finding weird words – you must figure out what a clue means, eke it from the grid, and after a few of those probably go for a little lie down.
If you’ve played Reigns, you’ll know what to expect in . Only rather than trying to juggle a demanding kingdom, Artificial Superintelligence finds you dealing with the press and investors in Silicon Valley as you build the world’s first sentient supercomputer.
Decisions are made Tinder-style, with a left or right swipe. You hire and fire, interact with interested parties, and occasionally obliterate the world when it turns out the AI is in fact psychotic (as users of the developer’s CARROT apps will already be very aware).
The game’s visual styles clash a bit, and the ‘decision switch’ is fiddlier than Reigns’ full-screen swipe, but there’s plenty to like here. If you’re a fan of oddball casual adventure puzzlers, you’ll not rest until you’ve found all 52 endings, including one where your cat enslaves humanity. Meow!
A friendly whale beckons a shipwrecked pirate to leap on its back. So begins their joint adventures, in Run-A-Whale, which is perhaps the iPhone’s most gorgeous endless runner.
Really, endless swimmer is more like it, seeing as you’re a massive aquatic mammal speeding through the sea. You hold the screen to dive and release your finger to surface and leap, grabbing coins in a manner akin to Jetpack Joyride in reverse.
But Jetpack Joyride was never this eye-dazzling, and Run-A-Whale is packed with wonderful moments, from soaring through the air after being blasted from a cannon, to zooming along as a volcano erupts in the distance.
Occasionally, the game irks with its demands – obstacles in succession you have little chance of avoiding, or unskippable tricky missions – but for the most part this is a gem that’s not to be missed.
This neon-infused one-thumb single-screen shooter has you fire orbs into the void. When an orb stops, it expands into available space and is given a number. Hit it with subsequent orbs and the number decreases until the orb explodes, sometimes starting a chain reaction that obliterates its neighbors.
Your main concern is an orb returning over the line of death above your cannon. therefore rapidly becomes a tense battle of nerves, accurate aiming, and space management.
Whichever of its three varied modes you try, it’s a gripping game, and there’s also a same-device two-player mode that pits you against a friend.
In this decidedly minimal take on platform gaming, you nurse a trundling square around the insides of a cube, aiming to gobble up all of the other colored squares. This would be simple enough if it wasn’t for gravity rather misbehaving throughout.
In , you see, gravity switches depending on where you fall and the face of the cube you’re currently positioned on. This means walls abruptly become floors, and previously innocuous slabs of black become traps you cannot escape from.
There are 60 levels in all, gradually intensifying in difficulty as you progress. Each of them’s a miniature gem.
Part game, part exploratory toy, is all about the joy of discovery. It’s based around colorful objects suspended in the air, which you manipulate by way of a finger. Spin them through a flat edge and they instantly become something new.
This slice of magic initially mesmerizes, but the trick doesn’t wow for long. Fortunately, Vignettes is more than an interactive animation. Pathways between objects are more complex than they first appear, and hide all kinds of secrets.
During more contemplative moments, there’s plenty to discover, too – many objects respond to taps and swipes. Also, unlike ostensibly similar fare such as , Vignettes seems ideally suited to the smaller screen of an iPhone rather than demanding the larger play surface of an iPad.
initially appears to be something of a meditative arcade game. You tap nearby a lily to propel it through minimal landscapes, its movement akin to sliding atop a sleek ice-covered surface.
The flower is fragile – any collision with the rocks that are dotted about, or mysteriously spinning bits of wood, and it disintegrates, forcing you to restart from the most recently passed checkpoint.
In time, you realize there’s an edge underneath the tranquility: the subtle scrolling of the world that urges you onwards; the increasingly tricky sections that prove demanding regarding the precision of your taps. The journey is ultimately fairly short, but it’s satisfying in trying something different, and in its bite-sized nature that’s ideal for mobile.
To differentiate itself from a slew of Boggle and Scrabble clones, word game tries something a bit different. Although the aim is, as ever, to clear a grid of letters, there’s more to AlphaPit than simply dragging lines through the grid, making words to remove tiles.
There are bonuses, which you can use strategically, to shuffle letters, or blow to pieces a tile that’s particularly annoying you. Spare letters also lurk, which can be swapped in at an opportune moment.
Perhaps most importantly, though, AlphaPit isn’t random – instead, you get 200 predefined levels to work through. This proves rewarding, transforming the experience into a set of puzzles you know you can beat – if only you can figure out the solutions.
In , you control a cube that finds itself within a minimal geometric clockwork universe. As the cube trundles about, the blocky world frequently shifts and changes, often thwarting your attempts to find the goal. When you do finish a level, Edge dispassionately awards you a rating, which will probably be rubbish.
If you’ve got steely resolve, you’ll try again to see how rapidly you can speed through each isometric wonderland. If not, you’ll still have a great time exploring the dozens of varied worlds, regularly being surprised at how much imagination can be packed into landscapes comprising only cubes.
And if in either case, you exhaust Edge’s levels, you can start all over again in equally impressive sequel .
Breakout – or ‘Pong for people with no friends’ – is one of the oldest videogames around. Still, the ‘use a bat to whack a ball at a wall of bricks’ mechanic is entertaining enough that game creators keep offering their own unique spin on it. And is certainly unique.
Here, a wall of bricks slowly marches down the screen. Said bricks primarily comprise possessed waffles and weaponized breakfast food power-ups.
The manic nature of the production feels borderline unhinged, packing the screen with colorful explosions as you blast angry ghosts with a giant pancake ball, and use bacon lasers to hack back the tasty wall of doom. It’s ideal one-finger iPhone gaming fodder.
The thinking behind is to flip platform games on their head. Instead of controlling the character, you control the stage. So as your little chap automatically ambles along, you drag chunks of landscape to give him a clear path, ensuring he doesn’t smack into a wall.
From a visual standpoint, Stagehand feels like the sort of thing Nintendo would be happy to call its own. There’s also a superb soundtrack that tinkles away as you grapple with the weird means of staving off the hero’s untimely demise.
If there’s any criticism, the controls can be a tad awkward, and Stagehand could have been improved with finite designed stages, rather than solely being an algorithmically generated endless runner.
Still, it’s a clever twist on the genre and there’s plenty of polish and entertainment here for anyone wanting to make the Earth move – by dragging it with a finger.
If you’re old or well-versed in classic games, Boulder Dash might be a favorite. The fast-paced 1980s arcade game has its protagonist zoom about 2D caves, digging through dirt, grabbing diamonds, manipulating rocks, smashing up enemies, and heading for an exit. uses the same mechanics, but reimagines everything as a giant puzzle adventure.
Instead of short, timed levels, Captain Cowboy offers a single massive maze in space. Although there are still moments of tension and excitement, this title’s more about the joy of exploration and discovery – finding your way blocked and figuring out a new route.
There are lovely touches throughout, such as the CRT-style visual filter and the soundtrack dulling when floating through space or underwater. But mostly, Captain Cowboy is a must-have for its mobile-friendly mix of adventuring and arcade action.
Although it resembles a dungeon crawler running on a Game Boy, is a cunning turn-based puzzler that plays out across 100 meticulously designed rooms.
The backstory is the titular warlock is in a mood, thinks everyone’s shunned him, and has decided to obliterate the world. Enter Tim the mailman, carrying a letter saying everyone loves the warlock.
But the tower is filled with magic, robbing you of life for every step you take. You must chart a (frequently convoluted) path to each exit, grabbing life-replenishing gems along the way, along with outwitting zombies and flying eyes.
The retro aesthetic can be trying, as can the lack of an undo (mess up and you must start a stage from scratch); however, the puzzles are cleverly designed, often sending you down dead ends and making you properly think before you figure out a solution, leaving you suitably satisfied when you finally do.
Although is a fairly typical vertically scrolling shooter, it lives in its own strange little world that provides a unique sense of character.
The conceit is Glitchskier is all happening inside an ancient PC. It begins with a clacking keyboard, PC hum, and icons to click. The shooty bit involves your little ship blasting chunks of code and squadrons of letter Vs, all intent on your destruction.
A clever power-up system that restricts you to only holding the most recent two forces you to strategize. Power-ups also work as shields: get hit and you lose one, but the game world temporarily slows, Matrix-style, so you can get out of a scrape.
It’s all very smart – but over far too rapidly, when you best the last of four bosses. But then you can enter an endless world, which is far more ferocious.
Precision platformer is more bouncing bean than jumping bean. The edible hero, decked out in a natty sombrero, bounds about colorful environments, aiming to grab fruit, free a hidden axolotl (a Mexican salamander, if you didn’t know), and reach the exit without getting impaled. Your part in all this: guiding the bean by prodding left or right on your iPhone.
Bean Dreams offers plenty of replay value – you can spend time learning each small level, but only on committing to memory every nook and cranny can you aim for the tiny number of bounces that unlocks a gold medal award.
And to succeed in grabbing the axolotl or getting all the fruit, you’ll often need to play again, shaking up your approach.
With plenty of variation in its stages, alternate beans with special powers, and devious puzzles lurking within, Bean Dreams is ample proof platform games can work on iPhone – when specifically designed for the system.
A novel take on a shooting game, plonks protagonist Chimù atop a tower, arms him with a beam of light, hurls hideous, deadly denizens his way, mumbles something about a ‘ritual’, and then sits back and waits for the sorcerer to get his face torn off.
Suffice to say Towaga isn’t an easy game. Foes come from all directions, and need blasting until they glow. Once that’s done, they’re only vanquished when you lift your finger – at which point you temporarily stop shooting. You can see the problem: at any moment, all kinds of creatures are heading your way with a murderous glint in their eye and you have to stop shooting.
But persevere with Towaga and what is, in effect, a twin-stick shooter with the movement stick removed starts to click. You learn patterns, how to best use a second, more powerful weapon, and feel like a boss on completing your task – right before you’re dumped into the next, tougher stage.
Mario on iPhone could have been a disaster – a lazy port of a DS title with virtual buttons. But that’s not very Nintendo. Instead, rethinks Mario for touchscreen and mobile, in a manner that initially seems reductive – even regressive – but that in time reveals a clever game with surprising depth.
In essence, it’s an auto-runner, where you tap to jump. But this isn’t Canabalt in Mario’s dungarees. Clever level design forces you to master – and subvert – perceived limitations should you want to scoop up all of the coins.
This transforms each of Super Mario Run’s admittedly smallish number of stages into a compelling mix of puzzling, precision timing, and gradual mastery of the game’s tiny worlds.
Undoubtedly, traditionalists will grumble, cheapskates will baulk at the price, and gamers on the go will rightly gripe at Nintendo’s infuriating decision to require an internet connection to play.
But we nonetheless reckon Super Mario Run is a worthy addition to the Mario canon – and a polished, playable title for iPhone.
comes across a lot like someone fused classic arcade racer OutRun to the guts of an endless runner. As a result, it’s all pixelated visuals and cheesy audio as you tear along a seemingly endless road, weaving in and out of traffic.
Periodically, your surroundings change, shaking things up a bit – a hilly desert stage is especially tricky, given that it’s packed with traffic and massive rocks in the middle of the road. And the game further echoes OutRun in occasionally allowing you to dart left or right to choose your route.
The big change from classic racers is in Highway Runners pitting you against traffic rather than the clock. Three crashes and it’s game over – and you’ve no brakes. You’re also charged with grabbing coins to unlock bits of the game, which can make it feel grindy at times. But beyond that niggle, this is a refreshing, playable blast of arcade racing.
A criticism leveled at touchscreens since day one is how they robbed gamers of ‘proper’ controls. highlights how ridiculous such a statement can be, because rather than having you perform tricks on a little on-screen board by manipulating a gamepad, two of your fingers become legs that dictate how the board behaves.
This is not an pick-up-and-play game, though. You really need to work through the tutorials and fully master them, before you try your hand at competition and jam sessions where you’re punished for mistakes, but greatly rewarded for strings of amazing moves.
In a sense, it feels weirdly like the real thing in miniature – which is more than you can say when your hands are fashioned into claws, gripping a traditional console controller.
In our opinion, is the iPhone’s Tetris – that absurdly addictive puzzler that’s perfect for the hardware, with simple rules but enough depth that you can conceivably improve your skills over a period of years.
It takes place on a four-by-four grid, within which you manipulate tiled cards. The aim is to merge matching pairs, which increases their face value and leaves an extra space for subsequent cards to appear.
Subtleties in the rules keep Threes! head and shoulders above countless App Store pretenders, and it’s also infused with personality. Even when you’re in a fix, it’s hard to be mad at a game where all the cards on the board have cute faces and natter away to each other.
The original Eliss was an early App Store darling, defining the iPhone in terms of multi-touch gaming. takes the basic premise of the original and runs with it, cementing itself as a modern-day classic.
The basic aim is to control (move; tear apart; combine) colored planets in order to fit into them into wormholes that sporadically appear. Should planets of different colors collide, your energy reserves are depleted – only replenished by mopping up space dust that appears after successful planet dumpage.
Each of Odyssey mode’s 25 levels demands unique tactics to conquer. Best them all and there’s the manic Infinity mode, ready to tie your fingers in knots.
Although primarily a match-three game, adds a massive dollop of dungeon-roaming and turn-based strategy to the equation. The result is a fresh game that marries tension, planning and risk to great effect, adding energy and fizz to an otherwise tired genre.
The mechanics are similar to the likes of Bejeweled (swap two items, aiming to construct a row of three or more); but you must also keep the hero safe from roaming monsters, and collect enough keys to open an exit to the next stage.
At first, this is relatively simple, but later stages find you fending off insane numbers of foes, balancing power-ups, and figuring that colored gems have never had it this tough.
If you’re a massive basketball fan whose nose will be put out of joint when rosters aren’t entirely accurate, or the game you’re playing is a bit weird, skip this game description and head on to our next entry.
Otherwise, try .
This game’s an updated take on a mid-1990s arcade game, which features weird photorealistic characters playing two-on-two matches. Sportsmanlike behavior’s left in the dressing room, as they muscle each other off the ball, and a big-head version of the visuals is deeply unsettling yet oddly hypnotic.
The controls are a bit of a virtual-joystick-and-buttons nightmare at first, but simple enough to grasp without sliding your fingers all over the place. And before you know it, you’ll be BOOM SHAKALAKAing it with the best of them. (Or hiding from the freaky oversized heads.)
Cartoonish graphics. Simple controls. An emphasis on catching ramps, much like in Tiny Wings. You might look at and think: Pah! Easy! Casual gaming! At which point, the game hurls you rudely over the handlebars, leaving you a crumpled, tearful mess, with grazed knees and broken pride.
Pumped BMX 3, it turns out, is a deviously tricky but deliciously compulsive trials game, keen to punish any error, and yet reward those who take the time to master controls and courses alike.
Your best bet is to carefully learn every nook and cranny of each course. Only when you can easily make it to the end unscathed should you start getting clever with the odd stunt, before finally winning the shiniest of medals with the kind of routine that would make BMX aficionados the world over break out into a cold sweat.
Card games have come a long way since the days when you completed a round of solitaire on a PC and were rewarded with said cards bouncing around the screen a bit. In , you’re instead immersed in a fantasy world, where, for some reason, all battles take place by way of card decks. And your reward here is to not get horribly killed by some monster or other.
The solitaire itself is ruthlessly simplified into a game of higher or lower, with you hoping for runs of cards in order to batter down your enemy’s defenses. Meanwhile, they’re lobbing all kinds of attacks at you, from pointy sticks to making cards grow beards that have to be hacked away.
Cards also have energies, which you can collect to enable hurling of spells at your opponent; these can be upgraded during campaigns via the in-game shop.
This all sounds terribly complicated, we’re sure, but really this is a gentle, amusing, entertaining card game with a fantasy twist. And cards with beards.
We’re very much in classic shooter territory with , which has your dinky soldier blasting away at all manner of squelchy foes. It’s a bit Space Invaders (death from above!), a little Pang or Asteroids (monsters inconveniently splitting apart when shot), and a touch Defender (with lurking idiots getting captured, and you having to rescue them).
The game’s controls perhaps betray its origins on platforms that don’t favor touchscreens, but they just about work on an iPhone, enabling you to dart left and right, blast enemies, and reach for a bonus weapon as necessary. (Avoid playing on iPad, however, unless you’ve got incredibly flexible thumbs.)
And although the gameplay might feel a little old-school, everything’s dressed up in smart, modern cartoon visuals, paired with some sassy scripting, as the hero berates the scientists who got everyone into this mess.
Based on the hit TV show, Mr. Robot (or Mr. Robot:1.51exfiltrati0n.ipa, to give it its full name), immerses you in a world of hacking as you accidentally become entwined with a shady group planning a mysterious world-changing event.
It begins with a smartphone you find and quickly pocket, shortly before it’s hacked by its actual owner, the furious Darlene, who then press-gangs you into service. The game plays out by way of a messaging app, your replies selected from canned responses to progress you through the narrative.
This simple structure is similar to the Lifeline games, and there’s a distinct feeling of being shoved along a particular story regardless of what you choose to say. However, it’s exciting bouncing between different message threads, and smart writing throughout infuses the game with palpable tension.
The core of Riptide GP: Renegade feels like it’s been wrenched wholesale from the unhinged water-based faction of 1990s arcade racers. Renegade, for the most part, matches their energy and spirit, as you barrel along splashy tracks atop a souped-up futuristic jet ski, performing death-defying stunts to accrue boost that catapults you along at even more breakneck speeds.
The game’s packed full of content, from single races to a challenging career mode, and the premium price means you need skill rather than cash to succeed.
There are times you wish the game would let go a little – the colors are drab and it at times takes itself too seriously – but when it fully unleashes as you blaze through factories or get hurled into the air by the wake from a rocket launch, Renegade is glorious.
Shooting games have more or less split into two factions. The more popular sees the player trudge about as some kind of soldier in a game that wants to be a movie but isn’t; the other harks back to when blasting was all about arcade thrills. Geometry Wars 3: Dimensions gleefully revels in everything that’s great about the second of those categories.
This is a neon-infused twin-stick shooter that hurls waves of tiny foes about the screen with merry abandon with a relentless soundtrack urging you on at every moment. But throughout a 100-level adventure mode, Dimensions refuses to stand still. Levels warp into new shapes, and foist unknown challenges on you, such as having the walls close in, or, cheekily, temporarily relieving you of weaponry.
Surprisingly, this all works wonderfully on smaller iPhone screens, and you can even play with a single digit, the game aiming and firing on your behalf for those tiring commuting moments.
Madcap racer Drift ‘n’ Drive somehow appears to have arrived from a 1980s home computer and yet feels perfect for mobile play. It’s an old-school overhead racer that pits you against a grid of crazed opponents, all fighting to get to the finish line first.
The game only scrolls vertically, and the controls are simple: steer by tapping near a screen edge or prod the centre for a temporary boost of extra speed. Tracks snake left and right within the screen’s narrow confines, but sometimes do so abruptly, causing plenty of opportunity for massive pile-ups.
Manage to not crawl in last and you move up the grid next time round. Place better and you start getting cash to upgrade your car. Before long, you’re laughing like an idiot while barreling along in a race of two-dozen tiny cars buzzing around the track like flies, boosting into walls, and occasionally wondering why modern racers are rarely this much giddy fun.
Slingshotting cartoon characters across your iPhone’s screen is a popular gaming pursuit. But if you’ve become bored rigid of catapulting miffed avians at kleptomaniac hogs (and, let’s face it, who hasn’t?), try for something that’s somewhat familiar, but with far more spark and heart.
The story is that an evil skull’s turned all the protagonist’s friends into fruits, and so he must bound up vertically scrolling levels, making use of handy levitating platforms and cannons to collect fruit and avoid various nasties ambling about.
It’s a jolly, sweet-natured game with superb hand-made visuals that add plenty of character, and a slightly unhinged edge always lurking just beneath the surface.
Although looks like it’s been wrenched kicking and screaming from a ZX Spectrum circa 1983, this is a thoroughly modern – if clearly retro-infused – flip-screen platform game.
The retro bit isn’t only found in the visuals, with their eye-searing colors, and oddball screen names, but also the nature of the layouts. Each screen becomes a puzzle of sorts, as you figure out how to avoid the various lurking critters and collect the stars littered about.
The modern aspect is primarily the controls. Rather than employ a hideous virtual joystick, I Am Level’s rotund protagonist rolls as you tilt your device and is fired across the screen when you tap to activate pinball-like flippers and plungers.
The result is a charming and challenging title that’s among the best of its kind on mobile.
Harking back to classic console adventures, dumps a trio of friends on an island and then wryly says: “Get out of this one, then.”
Although there’s plenty of leaping about suspended platforms, this isn’t a fast-paced Mario-style effort. Instead, it recalls more thoughtful retro adventures, such as Alex Kidd or even the likes of Dizzy.
The non-linear nature of the game encourages exploration and experimentation, as you switch between characters, discover objects, and figure out where to use whatever you find.
Occasionally, the game is a bit too opaque, and the manner in which screens reset once exited can irk, given that many require multiple lengthy steps to pass.
However, there’s lots to love in Vulture Island’s visuals, ambition, and the devious nature of the puzzles, which will make you feel a bit dumb when you stumble across a solution you really should have figured out far sooner.
Gamebook-style text adventures have had something of a renaissance on mobile, and the adaptations of Steve Jackson’s Sorcery! series are among the very best. The fourth entry, suitably titled , again immerses you in a world of fantasy, with you attempting to ascend a mountain, infiltrate a fortress, and recover the Crown of Kings.
If you’ve played previous games in the series, you’ll find a familiar set-up akin to a single-player board game. You drag your character about, respond to scenarios, bash up monsters, and can (thankfully) flip back to save points should you mess up and get horribly killed.
But even for total newcomers, there’s a full standalone adventure here – one that perfectly marries and balances a book, interactive game, and touchscreen experience. (Note that should you fancy trying the rest of the series first, it’s available as a .)
Redbird, Greenbird and Bluebird aren’t birds in the conventional sense. They’re ‘snakebirds’ – grumpy worm-like feathered critters with a penchant for fruit. The tiny snag is they happen to live on tiny islands, and getting to the fruit (and then to the exits that propel them to the next fruity collection point) isn’t exactly simple.
In fact, it’s pretty clear the creators of Snakebird have tried their best to drive you to the brink of insanity with this game. Even the earliest levels are hard going, with you twisting and turning your grumpy snakebird, trying to figure out how to wind it around a floating rock, grab an apple, and not end up tumbling into the sea.
Eventually, you’re faced with multiple snakebirds per level, and increasingly deviously designed puzzles involving movable objects, teleporters, and snakebird-impaling spikes. All the way through, Snakebird sits on the edge of sadism, but you’ll feel like a genius when you crack one of its puzzles, only to realize there are dozens more waiting for your subsequent feeble efforts.
We should hate the game, but Snakebird is superb – a properly brain-mashing puzzler that drives you to despair, but keeps you coming back for more.
Mimpi is a little dog with a big imagination, and in Mimpi Dreams he becomes a canine superhero as he snoozes. Within various dreamtime worlds, Mimpi fends off dragons, leaps atop projectiles blasted between pirate ships, and deals with the dastardly goings on in an evil pollution-spewing factory.
This all plays out as a straightforward platform puzzler. The cheery pup pootles along and you prod and swipe at various contraptions to make them do things so Mimpi can continue. Most of the puzzles are gentle in nature, but hints are generously peppered about and give you an idea of how to proceed by way of comic-like speech balloons.
Much of the joy in Mimpi’s Dreams, though, is immersing yourself in its sheer inventiveness. Only a few times does it slip, with the odd tedious maze to grind through; mostly, the game is a breezy, grin-inducing, vibrant romp through a charming cartoon world.
Bringing together the basic mechanics behind dating app Tinder and the decision-making involved in ruling an ancient kingdom(!), Reigns is an easy-to-grasp but surprisingly deep quick-fire strategy effort.
On each step of your regal journey, you respond to demands and requests by swiping left or right, thereby making distinct decisions. The consequences of each action may affect one or more of the church’s support, the love of the people, the strength of your army, and the size of your gold reserves. If any of these falls too low, chances are you’ll soon be an ex-king.
But death is not the end. Die and you play on as your heir, often finding yourself faced with similar problems, and perhaps taking a different path that time around. Underpinning this swipe-based royal oddness are dozens of side missions designed to propel your lineage onwards.
We suspect Reigns might lack longevity, palling once you’ve played through enough times to crack the missions; but in the short and medium term, it’s a ludicrously compelling, novel and hugely entertaining title that deserves your attention.
Dog Mendonca is a witty and stylistic point and tap adventure that follows the eponymous supernatural detective as he solves a mysterious criminal case.
Stunning visuals are sure to draw you into its comic-book world and the impressive writing will have you solving puzzles and chatting it up with shady characters just to find out what happens next. It’s like things all went a bit wrong for the Thundercats.
When the hero of your platformer is an elastic blob named Goo, the puzzles and interactions you have with your surroundings can get very interesting.
Goo can also upgrade his abilities and stats by collecting crystals throughout each level of Goo Saga, each of which features beautiful cutscenes and an atmospheric soundtrack. Plus, you can even make your own levels and share them with the world if you’re feeling that creative.
Star Knight is a beautiful platformer that follows the journey of a lone knight who must defend his planet and restore its sun.
Stylish levels are sure to catch your eye as you solve its puzzles, defeat diverse enemies, and overcome impressive boss battles with an array of cool weapons and abilities. Upgrade and unlock new skills, then put them to the test by taking on waves of enemies in its arena.
>> Download: Star Knight
Fold+ is a smart puzzler that requires you to fold or expand shapes in order to finish each level with just one block of each color. Some shapes will drag others along when you fold them, so you need to plan out each move to ensure your last move gets you the desired result.
This puzzler gets bigger and more complicated as you play its 160 levels, so just relax and concentrate.
>> Download: Fold+ – Bulkypix
Relive the action and excitement of all four of your favorite dinosaur films but with some of that familiar LEGO charm and humor in LEGO Jurassic World.
Play through key moments in the films and control your favorite characters, each with their own unique abilities that make them invaluable during certain missions. You can also play as some familiar dinosaurs or make your own by splicing DNA you’ll pick up on your adventure.
Warbits may look colorful and cute from the surface, but don’t be fooled – this strategy game means serious business. Missions require you to control your tanks, infantry, and other units and make the right moves to ensure you have the advantage over your enemies.
You need to think carefully where to position your troops, as scenarios get more challenging as you play. It’s a game that keeps on giving too, as its smooth multiplayer mode means you have reason to keep playing after your campaign is done.
Cloaked in shadows, Shadow Bug is on a mission to save his forest from evil by doing what he does best – slicing things up. This action platformer lets you unleash your ninja skills and slash your way through enemies as you collect glowing orbs in each level for that perfect score.
You’ll have to think before you slash sometimes as your only way to get past certain dangers is to use your enemies as platforms – oh, the irony.
Fast and colorful, Chameleon Run is an autorunner that is sure to sharpen your reflexes. You’ll need to think fast and tap the screen to swap colors and match that of the platform you’re about to jump on or else you’re dead.
Increasingly difficult levels further challenge you to pick up various collectibles and complete them with certain restrictions. Collect them all and you’ll unlock even more hidden trials – and we’re really digging the impressive visuals on offer with this one.
Leap into concentric circles in Circa Infinity, a platformer that’s as dazzling as it is dizzying. Each level requires you to get deeper inside all the spinning circles, but you need to jump at just the right moment to actually reach the next one. On top of that, demonic enemies soon appear within each circle. See if you can complete each level without dying once.
Combine cats and explosion and you have yourself a card game that’s quite the winner. Based on the physical card game, Exploding Kittens is a local multiplayer title that puts a feline twist on Russian Roulette. This means you don’t want to be the player who draws the kitten or else you’re done. Draw cards that help you avoid or move any possible explosions and figure out strategies to make sure you don’t blow yourself up.
We’ve been after a decent futuristic racer on the iPhone for some time, but none of them really felt right. AG Drive bucks the trend, echoing Wipeout and F-Zero: breakneck speed is married with pitch-perfect tilt controls and suitably shiny graphics. Also, there’s absolutely no IAP, so the only way you’re going to win is with mastery and skill.
Single-screen platformer Drop Wizard is infused with the soul of classics such as Snow Bros. and Bubble Bobble, but it’s also part auto-runner. You can only run left or right, and your wizard blasts magic on landing. Strategy, therefore, involves careful timing, to avoid and zap foes, and then kick them into a tumbling combo that will bounce about in a pleasingly destructive manner before turning into fruit. Because that’s what vanquished platform-game enemies all did in the 1980s.
If you’re looking for a hidden gem of a game, Framed has your name written all over it. It’s a unique puzzle game that makes good and novel use of the touchscreen.
Each scene looks like a page ripped out of a comic book and it’s up to you to guide the character through it. Starting from left to right, you have to organize each panel so that you can run through and avoid harm.
An intriguing little game that lets you play detective, Her Story has received rave reviews for its incredibly engrossing gameplay. As a British woman is interviewed about her missing husband, it’s up to you to search through the clues and discover what happened. An impressive achievement.
Square Enix would have been on a hiding to nothing converting its free-roaming 3D game to touchscreens, and so it’s great to see the company do something entirely different with Hitman GO. Although still echoing the original series, this touchscreen title is presented as a board game of sorts, with turn-based actions against clockwork opposition. You must figure out your way to the prize, without getting knocked off (the board). It’s an oddly adorable take on assassination, and one of the best iOS puzzlers.
Time was racing games were all about ludicrous speed, gorgeous graphics, and the sheer rush of weaving through a sea of cars to the finish line. Horizon Chase briefly reverses back to such halcyon days, grabs the best bits from the likes of Lotus and Top Gear, before zooming back to the present as a thoroughly modern arcade racer.
It looks gorgeous, with some stunning weather effects, and an odd but pleasing low-poly roadside-object style; it sounds great with veteran games musician Barry Leitch on soundtrack duties; but most importantly, it handles perfectly, and is a joy until the very last track.
Following in the footsteps of Hitman GO, which astonishingly managed to transform that series into an adorable board game, Lara Croft GO reworks the adventures of the world’s most famous tomb raider. It’s another turn-based affair, with lashings of atmosphere, finding Lara carefully working her way past traps crafted by an ancient civilisation with a penchant for blocky design and elaborate moving parts.
There are also lots of snakes and deadly lizards about, which she’s quite keen on shooting in the head. The five chapters are quite brief, but savour the game rather than blazing through, and you’ll find something that merges early Tomb Raider’s sense of adventure and solitude, Monument Valley-level beauty, and bite-sized touchscreen gaming that’s perfect for iPhone.
Leo’s Fortune finds gruff hairball Leo in search of his gold, which has been dropped in a suspiciously trail-like manner across typically platform-game environments. As he scoops up coins, he finds himself whizzing round Sonic-style loops, solving puzzles by manipulating the environment, and negotiating increasingly complex and deadly pathways. It’s a beautiful game, full of character, and well-suited to quick bursts on your iPhone.
In Monument Valley, you journey through delightful Escher-like landscapes, manipulating the very architecture to build impossible paths along which to explore. It’s not the most challenging of games (nor one with the most coherent of storylines), but each scene is a gorgeous and mesmerising bite-sized experience that showcases how important great craft is in the best iOS titles.
Power Hover is an impressive action game that takes you through a beautiful world to recover a village’s stolen power. Hover through deserts, oceans, and highways, and grind on rails as you make your way to the finish line, chase down baddies, or play through arcade-style boss runs and challenge your friends for the best score. Collect dropped batteries to unlock even more gorgeous and thrilling levels.
A game of exploration, mystery, and puzzles, Spider: Rite of the Shrouded Moon once again stars an intrepid eight-legged protagonist and lets you unravel a subtle story with each clue you find. Trap insects in your web as you explore the enormous Blackbird Estate, and solve some puzzles along the way too. What’s more, the game uses your location, time, and local weather to add dynamic features to your experience each time you play.
Ah, Super Hexagon. We remember that punishing first game, which must have lasted all of three seconds. Much like the next – and the next. But then we recognised patterns in the walls that closed in on our tiny ship, and learned to react and dodge. Then you threw increasingly tough difficulty levels at us, and we’ve been smitten ever since.
Featuring more than just boxes to examine, The Room Three expands the format of the original just enough to create a uniquely tactile experience that definitely pulls you into the many nooks and crannies you’ll be entering to solve. Gorgeous box puzzles still play an important role in the game, but many other clever logic games are sure to tickle your brain and condition you to look closely at everything that could turn out to be a puzzle. Three’s a charm indeed.
There are two sides to TouchTone. The foundation is a topical story about intercepting communications, ostensibly to make the world safer. The game itself involves reflecting signals to receivers, using a tiled grid where every item on a row or column moves as one. The story gives you added impetus to keep going, even when you’ve been racking your brains for days to come up with a solution to a particular puzzle.
It’s always great when a savvy developer rethinks a genre and comes up with something that feels fresh. EightyEight Games welds auto-running to match-three in You Must Build A Boat.
Deft fingerwork must be married with careful timing, matching keys as the hero approaches locked chests, or swords at the moment an incoming enemy prepares to get all stabby. Get shoved off of the left-hand side of the screen and you’re told YOU WIN!, because every step potentially adds to your coffers.
There are missions to complete, abilities to power-up, and a cheeky sense of humour that sets the title apart from its frequently comparatively po-faced contemporaries.