Every Star Wars Game Has Released and Canceled
A list of EA’s brief historical past with the Star Wars license.
Electronic Arts has had a considerably tumultuous relationship with Star Wars because it acquired the franchise’s unique sport license in 2013. At the time, EA introduced three of its prime studios — DICE, Visceral Games, and BioWare — could be creating video games set in a galaxy far, far-off. Nearly six years, a studio closure, and a handful of canceled initiatives later, DICE is the one EA studio to have put out a AAA Star Wars sport, main many followers to query the writer’s plans for the franchise.
Now, following yesterday’s reported cancellation of EA Vancouver’s open-world sport, we have determined to look again and compile an entire listing of EA’s Star Wars initiatives, together with video games that’ve been launched, video games that’ve been canceled, and people which might be nonetheless in improvement.
EA Vancouver’s Open-World Star Wars
According to a report printed yesterday by Kotaku, EA has canceled the open-world Star Wars sport in improvement at its Vancouver-based studio. The now-canceled undertaking, reportedly code-named Orca, would have put gamers within the function of a “scoundrel or bounty hunter who could explore various open-world planets and work with different factions across the Star Wars universe,” in keeping with the report.
Kotaku says EA in the end pulled the plug because of the sport’s projected size of improvement. A “smaller-scale Star Wars project,” with a projected 2020 launch date, is claimed to have changed Orca at EA Vancouver, although “some” employees on the studio are hopeful Orca shall be revived following the completion of this new undertaking.
Visceral and Amy Hennig’s Star Wars Game
An earlier incarnation of Orca was beforehand in improvement at Dead Space studio Visceral Games, with former Uncharted artistic director Amy Hennig on the helm. That undertaking, nonetheless, met an identical destiny in 2017 when EA shut down Visceral and canceled the sport.
Hennig’s Star Wars, a third-person journey, was reportedly code-named Ragtag and would’ve adopted Dodger, a “‘cracked mirror version’ of Han Solo” in a narrative of crime households, heists, and extra.
In an announcement offered to IGN on the time, EA mentioned property from Ragtag could be used as “the foundation” for what would change into EA Vancouver’s Orca. However, as we now know, that undertaking, too, has been canceled.
Star Wars Battlefront 2
EA’s newest Star Wars sport, a sequel to 2015’s reboot of the Battlefront sub-franchise, was launched in 2017. Star Wars Battlefront 2 was marred by microtransaction controversy main as much as its launch, after pay-to-win considerations surfaced throughout the beta. The controversy reached its peak when microtransactions have been pulled fully previous to its launch — a call that reportedly got here from executives at Disney.
An overhauled development system was ultimately launched in March 2018, adopted intently by the return of extra accepted, well-balanced microtransactions.
IGN’s Star Wars Battlefront II evaluation mentioned it is a “Star Wars experience that’s stunning to look at and wonderfully faithful to the source material, but it stumbles hard on the delivery.”
Star Wars Battlefront
2015’s Star Wars Battlefront was the primary sport to be introduced as a part of EA’s Star Wars licensing deal.
EA revealed its revival of the beloved sub-franchise throughout E3 2013, simply over a month after the brand new deal was introduced. The resolution to deliver again Battlefront would show profitable for EA, as 14 million copies of the sport have been shipped throughout its first sixth months available on the market.
IGN’s Star Wars Battlefront evaluation mentioned it “captures the essence of Star Wars beautifully, harnessing the most exciting and memorable pieces of the universe for a unique and spectacular combat sandbox.”
Star Wars: Galaxy of Heroes
Around the identical time as its first Battlefront, EA launched a cell sport known as Star Wars: Galaxy of Heroes, a collectible-card-based RPG that includes iconic characters from the collection. While particular figures have not been launched, the cell sport has seemingly been profitable for EA, because the writer listed it as a prime income in its fiscal yr 2017 report.
Star Wars: The Old Republic
Prior to its unique publishing deal, EA launched Star Wars: The Old Republic, a BioWare-developed MMO for PC, in 2011.
Over seven years later, the MMO remains to be on-line and, regardless of a scarcity of exhausting figures, has seemingly been a money-maker for EA; the corporate listed it as a prime income in every of its annual stories from 2012–2014, then once more in 2016.
IGN’s Star Wars: The Old Republic evaluation awarded it a 9.zero and known as it “a stand-out, wonderfully crafted MMO.”
In addition to the aforementioned “smaller-scale” undertaking reportedly within the works at EA Vancouver, the corporate is at the moment creating two recognized Star Wars initiatives.
The first, Star Wars: Rise to Power, is a cell technique sport at the moment in closed pre-alpha. According to EA, it is being developed by “mobile development teams based in Prince Edward Island and Kitchener in Canada, as well as Austin, Texas.”
The second is Star Wars Jedi: Fallen Order, a third-person action-adventure in improvement at Titanfall studio Respawn Entertainment. Announced in 2016, Jedi: Fallen Order will inform a narrative “around a surviving Padawan set shortly after the events of Star Wars: Episode III – Revenge of the Sith,” in keeping with EA. It’s tentatively scheduled for a vacation 2019 launch.
For extra on the collection’ online game historical past, try the complete listing of Star Wars video games that by no means have been and watch IGN’s breakdown of each Star Wars sport ever.