Someone Created a Luigi’s Mansion AR Game Using Labo | Gaming News
As shared on Twitter by user Nawafuji, the game is simple – explore a dark room and, if you find a Boo, vigorously shake the Labo to simulate Luigi’s trademark Poltergust 3000.
The way it was created was anything but simple, however. Using a magnifying glass and some clever cardboard creativity, the Poltergust build allows the Switch screen to be projected onto the wall. Some immensely complex Toy-Con Garage code means that projection usually looks like a flashlight beam, but passing over a reflective sheet turns that image into a pixel art Boo, which is then sucked up by using motion controls. You can see it in action below:
This build may come in handy, given that Luigi himself may not be able to vacuum Boos for while, owing to his apparent death. 2018 is weird.
This Toy-Con build is part of the Japanese Nintendo Labo Creator’s Contest, which has previously produced a solar-powered accordion, among other things. The contest sees teams of Switch fans competing to come up with the most interesting and creative uses of the software, so this isn’t an official game in development – although it’s certainly an interesting potential use for the Labo kits moving forward.
For more on Nintendo Labo, take a look at our review of the Labo Variety Kit or read about the forthcoming Vehicle Kit and how it will be compatible with Mario Kart 8.
Matt Davidson is a freelance writer for Tech who is becoming more and more bitter that Labo wasn’t around when he was a kid. Follow him on Twitter if you’re into such nonsense.